Story
Where did I park? |
They decide to send 3 guys from the Delta Force to scout around. And that's you!
I quickly found the HUGE reference to "Apocalypse Now". It could have been called "Apocalypse Now: the game" actually. It's a travel into human madness : the deeper you go, the more horrific it gets. And you also realize that you're gonna have to eliminate the Colonel of the rescue mission who is an old buddy. And you also have a rock soundtrack all along.
Madness
Sauron? |
Anyway, you wipe those guys and wonder. And because there is only one end, the choices you have to make have no impact on the story, only on your conscience.
Lesson
Am I a party pooper? |
By choosing the US army and a Middle-East country, you quickly think about how things happened in Kabul or Baghdad. Sometimes you have to make decisions while you don't have all the info in hand and it leads to terrible results. And when you are a foreign force, it's even more difficult.
In this game, you kill civilians just because they were in your line of fire, you destroy the water supply to win a fight, you try to stop an ugly situation but the retaliations create much more casualties among friends and civilians...
"With great power, comes great responsibilities". And in this case, you still try to blame someone else but the blame is on you. Even when you think that you're doing this for the sake of humanity.
Gameplay
Let's scavenge for some Champagne and Caviar! |
A lot has been said about the controls not responding. It didn't really bother me even if it's obviously not very smooth.
The soundtrack is really great, it's not every day that you hear Mogwai in a game.
Interactions with the environment are limited and not really well included. It's sad because there were lots of potential and the few nice ideas are not enough. It's like "Now stop: you need to break this glass to drown the enemies in sand".
Conclusion
Zip-line bare handed... because you are Delta Force for Christ sake!!! |
This game is a bit short and you don't really have options. Like in "Apocalypse Now" where they sail back up the river and can't really leave the boat, you just have to walk straight forward. But because it's a video game, a little bit more of interactions would have been great.
The landscape is incredible and graphics are amazing. The not-really-clear story adds to the total mess of the situation and leaves you wondering. And it's a good thing for a video game.
Follow me: @tmalicet
Follow me: @tmalicet
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